π Tiny Vroom β Update 0.4.0
Tiny Vroom β Dev Log v0.4
The 0.4 update introduces some long-requested features and important gameplay refinements that make Tiny Vroom feel smoother, more customizable, and more fun to race.
Car Selection (Single Player)
You can now choose your car before starting a race!
A brand-new preview menu allows you to browse through available models and pick your favorite one.
This marks the first step towards deeper vehicle customization coming in the next versions.
Lap Settings (Single & Multiplayer)
Races are now fully configurable.
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Choose the number of laps before starting
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Works both in Single Player
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And in Local Multiplayer
Short sprints or long endurance duels — itβs up to you!
Improved Corner Entry
The driving system has received another round of tuning.
Cars now handle corner entries more smoothly, reducing sudden loss of traction and improving overall flow on curved track pieces.
This should make driving feel more predictable and enjoyable, especially at high speeds.
Audio Improvements
Fixed several audio pops that could happen during fast transitions or engine RPM changes.
The FMOD setup is now more stable and less prone to edge-case artifacts.
Turbo Input Bug Fix
Fixed a tricky bug:
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If the turbo button was held down while slowing down, the car could suddenly stop completely instead of smoothly decelerating.
The issue has been resolved, and turbo behavior now blends correctly with braking and natural deceleration.
β€οΈ Coming Next
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New track piece variations
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Better AI performance and difficulty settings
Time Trial
Menu and HUD implementation
Files
Get Tiny Vroom
Tiny Vroom
Where childhood racing comes to life
| Status | Prototype |
| Author | GameDevdiQuartiere |
| Genre | Racing |
| Tags | Arcade, Cartoon, Casual, Driving, Local multiplayer, Low-poly, miniature, Time Attack, toy-racer |
| Languages | English, Italian |
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